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This Volume is concerned with recognising and §supporting creativity in learners in the UK design &§technology national curriculum. Despite the fact §that our teachers are required to promote innovation §and creativity, no practical assessment tools §currently exist for this purpose. Confusion §concerning the definition of 'creativity' is §universal. To counteract such deficiencies, this §work focuses on the development of a Creativity §Feedback Package to assist teachers to become more §aware of what creativity really is in design and §technology and how it may be rewarded or embedded §within mark schemes and award systems. Here, you §will find easy ways to analyse your classroom §cultures in terms of possibilities for students §risk-taking within the context of their project §work. It will show you how students can be §facilitated to articulate and harness their own §creative processes, becoming progressively more §aware of their own designing approaches in the §process. It will also show how you and your §students, armed with clear criteria and §definitions, can easily arrive at consensual §agreements concerning the relative creativity §inherent in product outcomes.